A sound is not an object, it is an experience.
In the same way theSound is not an objective website - it is an experience in media,
or, perhaps, more accurately an experiment in media.
All you need to navigate theSound is an imagination.
Use your mouse to explore the site, but more importantly, use your eyes. Together mice and eyes can make visible of the invisible.
If you don't have an imagination, continue, and before long one will be provided.
Above is the manifesto upon which theSound was instigated in January 2001.
It remains largely true, although the authors have since tended progressively towards less abstract media.
Perhaps this is an elaborate way of saying the site has improved.
theSound aims simply to provide an exhibition and discussion space on the web for its collaborators. The list of contributors is flexible and hopefully unfinished. So, in order of appearance:
theSound occasionally operates as a commercial venture in the areas of web, visual, sound and industrial design. A brief folio:
Very Small Print
theSound was authored using a variety of tools, in no particular order: Textpad, IBM compatible PCs, IBM incompatible Macs, Dreamweaver MX, Frontpage, Paintshop Pro 4.12 (them were the days...), Photoshop 7, FinalCut Pro, Soundforge 4, Cubasis, WSFTP, Glasgow University's Computing Service, Windows 2 thru XP (for my sins), MacOSX, NTNU's computing services, a Fujifilm Finepix 1300 digital camera, a Minolta 7000i SLR, various people's brains, numerous notepads and pens, Blogger, Fotolog, Haloscan, Fastcounter, whoever wrote the code for that cool spinning clock (by the way - I'm not suggesting you're a tool, I'm just trying to give you credit), Internet Explorer 4 thru 6, some version of Netscape, Opera, Freeserve before they went crappy.
theSound is probably best viewed in IE6 at 800x600 with a tiny monochrome monitor but I do try and make it as 'lowest common denominator'ish as possible for all systems.